THIEF

Concept Art.

Marketing Art.

Cinematics & Storyboards.

2014

Square Enix / Eidos Interactive

Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, macOS, Nvidia

I've spent four years working on Thief, from 2008 to 2012. I had the chance to establish the whole Art direction foundations; All the character designs, the mood, the cinematics and even the marketing Art of the game.

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